![]() ![]() Players take on the role of an individual stranded on a island. Their goal to scale three successive peaks and uncover the secrets of this mysterious place. Set-up requires choosing which mountain to tackle and preferred difficulty. Followed by determining the class of character to play. Then setting off with naught but their starting attributes, strengths and equipment. While on their trek many dangers will be endured and tough decisions made, while continuously balancing four pools of inner resources. This is done for example, through disabling maps, augmented reality features and pop-up windows, as these usually represent an insurmountable obstacle for people with visual impairments.Energy, sanity, temperature and oxygen are all vital in keeping the climber alive and focused. For example, if the user is visually impaired, navigating the app is simplified and optimised for text-to-speech. Certainly, accessibility aspects were considered in the app design. This ensures that the user has enough time to prepare for leaving the bus despite his handicap. Furthermore, the app notifies the rider when the bus is approaching the alighting stop. ![]() it sends notifications about the real-time arrival time at the boarding station and provides information on the current location during the whole journey. As a consequence, the app regularly informs them about the status of this specific trip, i.e. The users can select a trip they want to take. Based on this profile, the app triggers different features and provides specific GUIs which present the real-time departure times of the buses in adequate ways. In the app, the users first set their disability profile. ![]()
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